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Definition of: mercenary

(mûrsə·ner′ē) adjective
1. Influenced by desire for gain or reward; greedy; venal.
2. Serving for pay or profit; hired: mercenary soldiers.
3. Pertaining to or resulting from sordidness. See synonyms under VENAL1.
noun plural ·nar·ies
A person working or serving only or chiefly for pay; a hired soldier in foreign service. See synonyms under AUXILIARY.
[<L mercenarius <merces reward, hire]
—mer′ce·nar
i·ly adverb
—mer′ce·nar
i·ness noun

Most often used phrases:

mercenary army
mercenary soldiers
mercenary troops
mercenary group
schlock mercenary
mercenary force
mercenary soldier
mercenary forces
mercenary unit
mercenary armies
mercenary company
mercenary named
mercenary leader
mercenary team
mercenary war

'mercenary' used in domains:

mercenarychefs.com
intellectualmercenary.com
mercenary-marketing.com
mercenarynerds.com
mercenarypolice.com
bloodsuckingmercenaryproductions.com

Statistical data

"mercenary" has the frequency of use of 0.0001% on city-data.com forum

"mercenary" has the frequency of use of 0.0003% on en.wikipedia.org.

Phrases starting with the letter: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

User Contributions:

1
Cesar
>I can\'t answer your qouitsen, but I\'ve thought a lot about how the military could create wargames with a COIN component at least for the Air Force.There was an article in the Air & Space Power Journal a couple years ago about how the AF assesses bomb damage. Basically, the AF just looks at how thoroughly our bombs destroyed the target. The author argued that we need a multi-dimensional analysis that looks not just at the target, but at the political and social consequences as well. How has the bombing changed our relationship with this or that faction, the perception of the population, etc.?Every Air Force wargame I\'ve played is a standard \"red vs blue\" scenario. In some games, a single strike destroyed the target. In other games, you did some percentage of damage, until you launched enough strikes to complete the destruction. I would love to see a game that used the BDA model proposed by this article. Maybe you have ten or fifteen factions, and to win the game, you need to either destroy each one, win it over, arrange a ceasefire, etc. Every attack you launch would change your favorability rating with each faction. If you introduced a game like that early in an officer\'s career say, at the Service Academies it would totally reshape how they think about firepower.

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